![]() “World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artefacts, or whatever role you craft for yourself,” the page adds. You won’t be bound to a class, but you can create “customized skills and abilities to craft your spells, potions, and enchantments.” The game’s world will be managed by a “virtual Game Master,” who will treat you differently depending on who you choose to be and the actions you take. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, huge mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.” The Wayward Realms already has a Steam page, where we can read that it’s “way bigger than most other games you can think of. Should the player earn a position of prominence, they may change the course of history,” reads the announcement. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. “The Wayward Realms is set on a group of over 100 realistically scaled islands, known collectively as the Archipelago, where scores of factions vie for influence and power. They haven’t said much about their project for two years, but now, they revealed the game is called The Wayward Realms and that it is going to be a single-player open-world fantasy RPG, which does sound a lot like The Elder Scrolls. Here, we can find Julian LeFay and Ted Peterson, who worked on the first two The Elder Scrolls games. I think this is a good thing, because if you're a level 999 Master Berserker and the level 1 rat that you fought in the first 3 minutes of the game still charges at you even though you are 100% resistant to its damage, that's just a disappointment.It’s going to be a single-player RPG that the 2019-formed OnceLost Games are developing. This is one way to implement this perception of power into the game.īut a single player RPG can do a lot more - for example weaker aggressive enemies who would previously attack you on sight can change to ignoring you, to outright fleeing away from you when you approach. It's a satire/comedy, but the concept is very interesting, how the world he lives in perceives him.įor this reason I think it will be a good idea of the way the AI in this world perceives you should also change based on your character's strength.įor example in two MMORPGs I play, Turtle WoW and LOTRO, once the aggressive mobs are low enough level that their names are gray to me, they just ignore me, while previously would attack me on sight. ![]() And for this reason he is so bored that he can't find an opponent who isn't knocked out by more than one of his punches. In the One Punch Man anime/manga, the protagonist has become so strong he can defeat anyone in the universe with one punch. But the AI, most particularly the NPCs don't really notice this, some still treat you like a loser even though you can snap them in half with just your gaze. Let's say for example in the beginning you are a nobody loser hobo weakling and everyone treats you as such.īut as soon as you become stronger, have completed certain quests, the AI starts to view you differently, the way they talk to you and such.Įveryone who's played Morrowind knows that at some point you can become a literal god and nothing can kill you. I'm curious how the AI will perceive the player and will changes to the player will affect that perception/attitude.
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